

Slow-moving and vulnerable to fire, Ents are still more durable than the catapults and ballista of most factions. The last part of the Elven strategy comes from their unique siege units: Ents. This forward strategy works incredibly effectively when coupled with Heroic Statues or heroes who provide leadership, such as Elrond or Haldir. Elves can also outrun most factions (not the Uruk hai), encouraging almost guerrilla warfare.

Elrond’s tornado is almost as powerful as Gandalf’s crowd-clearing abilities in LOTR BFME 2 and should not be underestimated. With the reconnaissance provided by Far Sight (both the faction power and Elrond’s ability), they can plan ambushes in any wooded area, camouflaging with the trees to unleash a volley of arrows from multiple directions. The Elves also have the advantage of speed and stealth. Related: What Classic RTS Games Are Still Worth Playing In 2020 If they’re making pikemen, start adding Lorien Warriors to the mix to counter them. If the AI is building cavalry, produce more sentries. In addition, his Far Sight ability should be used as often as possible to better plan for the inevitable AI rush. Acquiring him this early in the match will grant him the levels required to unlock his most useful spells. If starting with higher limits of command points, now is a good time to tack on a famous Lord of the Rings character.Įlrond is expensive, but he is usually the best choice since he has the most powerful late-game abilities. For lower numbers, focus on Mallorn Trees and Battle Towers (which increase the already impressive range of Elven archers).

It’s encouraged for most factions to start with as many as possible. This is especially important against the Men of the West as Gondor and Rohan boast formidable horsemen.įrom this point, the strategy is primarily determined by the amount of starting resources selected. Keep the archers positioned near the statue to maximize their damage, and use the sentries to defend them from cavalry. While one builder begins making Mallorn Trees (ideally close to the fortress and blocked by the barracks), the other builder should make a Heroic Statue followed by a Mirror of Galadriel. Once the barracks are complete, begin recruiting a couple of Lorien Archers and Mithlond Sentries. The best way to start a match with the Elves is to build an Elven Barracks and a Mallorn Tree quickly. The right build order can mean everything. The Elves Faction In BFME 2: The Rise Of The Witch-KingĮarly survival defines a medieval RTS game. Rather than aim for a quick victory and map control like with the more aggressive factions, the Elves benefit from keeping close to their fortress and playing to their strengths: Leaning on the superior range and damage of their Mirkwood Archers. As such, the best approach with the Elves is somewhat counter-intuitive. Mallorn Trees are the resource structures for the Elves, and they are priority targets for the enemy AI, which can destroy them quickly. Related: Every Faction in The Lord of the Rings: Rise to War (& Which You Should Choose) Space is required to maximize this, but spreading too thin and too far from where they can be adequately defended will eradicate them. In addition to maxing out the command point pool, resource structures also provide a secondary function: passively generating resources. Building and managing a large, powerful army is crucial in all the best real-time strategy games, and BFME 2 is no exception. This is accomplished by increasing command points, a function of resource structures. The key to the Elven strategy is choosing when it’s time to regroup and heal and when it’s time to push.Īs with any faction, it’s critical that the Elves can field a large enough army that their push is significant. With their famously accurate archers and a diverse assortment of Elven heroes to choose from, they can suddenly mount a planned offensive both swiftly and stealthily. The Elves are arguably the strongest defensive faction in Electronic Arts’ Lord of the Rings Battle for Middle-Earth II: The Rise of the Witch-King.
